Mike Luxton


*May not work on Chrome

Designed and built in 48 Hours Hellshock is a isometric 3D game where players take the role of Sharon Karen Hellshock.

When Hell decides  to take a day off, the crowded surface worlds decides to launch their attack. Players must defend the orphanage from the invading horde for as long they can with the help of the orphanages hellspawn.

My Role:

  • Designed and modeled level
  • Created environmental art for game


Adam Grosse: Gameplay & AI scripter

Thompson DeLair-Dobrovolny: Character Art & GUI